Young Jerks / Weastcoast

Dan Cassaro, Dan Christofferson & Meg Yahashi
weastcoast.games
Jan 15, 202637 min

TopicsProduct Development, Pricing & Margins

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About

On today’s episode, I sit down with Dan Cassaro, Dan Christofferson, and Meg Yahashi — the team behind Weast Coast Games, a modern board game company designing beautifully crafted tabletop games.

Weast Coast grew out of Young Jerks (the branding and packaging studio they’ve been building for over a decade) and this conversation provides a look at what happens when a design firm decides to make its own physical products.

We talk about how a lunchtime prototype turned into a real board game business, how they think about gameplay and play-testing, and why they chose to lead with a high-cost, component-heavy game instead of playing it safe.

We also get into manufacturing realities, pricing and margin decisions, using Kickstarter as a validation tool, and the ways in which game design has changed the way they think about client work.

This was a fascinating look into balancing craft and creative ambition with the realities of producing and selling physical products — and I hope you enjoy the conversation as much as I did.

(Also a shoutout to the team for designing this episode's cover art!)

This episode is brought to you in part by Rho, a paid partner of the show. Rho is the modern banking platform built for the AI era. Startups and growth-stage companies can open accounts in minutes, issue cards, manage expenses, pay bills, and close the books, all in one connected platform, backed by real human support that founders love. Right now, qualified Unit Economics listeners can get $100 when they open and fund an account at uepod.com/rho. Terms apply.

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